D&d 5e Player's Handbook Pdf Download

Guide

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D&d 5e Player's Guide Pdf

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D&d 5e Player's Handbook Online

  • Page 2 and 3: PLAYER'S HANDBOOK' I I -', ) ' , )
  • Page 4 and 5: CONTENTS PREFACE 4 PART2 171 INTROD
  • Page 6 and 7: INTRODUCTION HEDUNGEONS& DRAGONSROL
  • Page 8 and 9: three eight-sided dice, add them to
  • Page 10: PARTl PART 1 CREiTING H!RA 9
  • Page 13 and 14: Record your levei on your character
  • Page 15 and 16: in chapter 4, and might be willing
  • Page 18 and 19: I CHAPTER 2: RACES ' VISITTOONEOfTH
  • Page 20 and 21: of justice, and they are slow to fo
  • Page 22 and 23: ELF 'I HAVE NEVER IMAGINED SUCH BEA
  • Page 24 and 25: '.;,. HAUGHTY BUT GRACIOUS Although
  • Page 27 and 28: The comforts of home are the goals
  • Page 29 and 30: HALFLING TRAITS Your halfling chara
  • Page 31 and 32: EVERYONE'S SECONO-BEST FRIENOS Just
  • Page 33 and 34: For al/ her life, Farideh had known
  • Page 35 and 36: Childhood Names: Climber. Earbender
  • Page 37 and 38: Though gnomes love jokes of ali kin
  • Page 39 and 40: 'Tanis?' said Flint hesitant/y as t
  • Page 41 and 42: Whether united under the leadership
  • Page 43 and 44: that wicked glint in his eyes. 'You
  • Page 46 and 47: CHAPTER 3: CLASSES OVENTURERS ARE E
  • Page 48 and 49: TH E BARBARIAN Proficieney Rage Lev
  • Page 50 and 51: ABILITY SCORE IMPRovEMENT When you
  • Page 52 and 53:

    BARD Humming as she traces her fing

  • Page 54 and 55:

    Proficiency Cantrips Spells -Spell

  • Page 56 and 57:

    check succeeds or fails, or befure

  • Page 58 and 59:

    THE CLERIC Levei 1st 2nd Proficiene

  • Page 60 and 61:

    you can use it three times between

  • Page 62 and 63:

    across the sky. Olhers are tireless

  • Page 64 and 65:

    subterfuge, pranks, deception, and

  • Page 66 and 67:

    Proficiency Cantrips -Spell Slots p

  • Page 68 and 69:

    Vour game statistics are replaced b

  • Page 70 and 71:

    LAND'S STRIDE Starting at 6th levei

  • Page 72 and 73:

    THE FICHTER Levei 1st 2nd 3rd 4th 5

  • Page 74 and 75:

    ADDITIONAL FIGHTING STYLE At 10th l

  • Page 76 and 77:

    on two of the eight schools of magi

  • Page 78 and 79:

    Proficieney Marlial Ki Unarmored Bo

  • Page 80 and 81:

    EXTRA ATTACK Beginning at 5th leveI

  • Page 82 and 83:

    ELEMENTAL DISCIPLINES The elemental

  • Page 84 and 85:

    Proficiency -Spell Slots per Spell

  • Page 86 and 87:

    your convictions. Vou use your Char

  • Page 88 and 89:

    symbol, and each fey or fiend withi

  • Page 90 and 91:

    RANGER Rough and wild looking, a hu

  • Page 92 and 93:

    (a) scalemail or (b) leather armor

  • Page 94 and 95:

    RANGER ARCHETYPES The ideal of the

  • Page 96 and 97:

    THE ROGUE Proficiency Sneak levei B

  • Page 98 and 99:

    STROKE OF LUCK At 20th leveI, you h

  • Page 100 and 101:

    SORCERER Golden eyes flashing, a hu

  • Page 102 and 103:

    EQUIPMENT Vou start with the follow

  • Page 104 and 105:

    DRAGON WINGS At 14th levei, you gai

  • Page 106 and 107:

    WARLOCK With a pseudodragon curled

  • Page 108 and 109:

    PROFICIENCIES Armor: Lighl armor We

  • Page 110 and 111:

    FEY PRESENCE Starting at 1st leveI,

  • Page 112 and 113:

    ELDRITCH SPEAR Prerequisite: eldrit

  • Page 114 and 115:

    Preficiency Cantrips -Spells Slets

  • Page 116 and 117:

    ARCANE RECOVERY Vou have learned to

  • Page 118 and 119:

    choose one of the following benefit

  • Page 120:

    UNDEAD THRALLS At 6th levei, you ad

  • Page 123 and 124:

    •• TIKA AND ARTEMIS: CHARACTER

  • Page 125 and 126:

    A TIKA ANO ARTEMIS: PERSONAL CHARAC

  • Page 128 and 129:

    traits, one ideal. one bond, and on

  • Page 130 and 131:

    CRIMINAL Vou are an experienced cri

  • Page 132 and 133:

    d6 Ideal 1 Beauly. When I perform,

  • Page 134 and 135:

    As a member of your guild, you know

  • Page 136 and 137:

    d6 Bond 1 Nothing is more important

  • Page 138 and 139:

    d8 Personality Trait 1 I'm driven b

  • Page 140 and 141:

    SAILOR Vou sailed on a seagoing ves

  • Page 142:

    d6 Bond 1 I would stilllay down my

  • Page 145 and 146:

    SELLING ARMOR TREASURE Opportunitie

  • Page 147 and 148:

    GETTING INTo AND OUT OF ARMOR The l

  • Page 149 and 150:

    An object that bears no resemblance

  • Page 151 and 152:

    Item Cost Weight Item Cost Weight A

  • Page 153 and 154:

    A cleric ar paladin may create holy

  • Page 155 and 156:

    TOOLS A to01helps you to do somethi

  • Page 158 and 159:

    lhe vehicle. These vehicles can'l b

  • Page 160 and 161:

    •• SELF-SUFFICIENCY lhe expense

  • Page 162:

    dlOO Trinkel dlOO Trinkel 51 A dead

  • Page 165 and 166:

    PROFICIENCIES When you gain a levei

  • Page 167 and 168:

    DUNGEON DELVER Alert to the hidden

  • Page 169 and 170:

    MAGE SLAYER Vou have practiced tech

  • Page 171 and 172:

    Crealures wilhin 5 feel of you prov

  • Page 174 and 175:

    CHAPTER 7: USINGABILITY SCORES ) IX

  • Page 176 and 177:

    For example, if a characler attempt

  • Page 178 and 179:

    Sleight af Hand. Whenever you attem

  • Page 180:

    Intimidation. When you attempt to i

  • Page 183 and 184:

    Characters in wagons, carriages, or

  • Page 186 and 187:

    darkness as if the darkness were di

  • Page 188:

    describe in general terms what your

  • Page 191 and 192:

    OTHER ACTI VITY ON YOUR TuRN Your t

  • Page 193 and 194:

    4 • VARIANT: PLAYING ON A CRIO If

  • Page 195 and 196:

    1. Choose a target. Pick a target w

  • Page 197 and 198:

    check (the target chooses the abili

  • Page 199 and 200:

    start making death saving throws ag

  • Page 202 and 203:

    CHAPTER 10: SPELLCASTING AGIC PERME

  • Page 204 and 205:

    Once a spell is cast, its effects a

  • Page 206:

    LINE Aline extends from its point o

  • Page 209 and 210:

    Spirit Guardians Gate Dispel Magic

  • Page 211 and 212:

    WARLOCK SPELLS CANTRIPS (o LEVEL) B

  • Page 213 and 214:

    you can end one oplion as an aclion

  • Page 215 and 216:

    Areas ofMagie. The area of another

  • Page 217 and 218:

    By casting gem-inlaid sticks, rolli

  • Page 219 and 220:

    While perceiving through the beast'

  • Page 221 and 222:

    Components: V Duration: Concenlrali

  • Page 223 and 224:

    Divine energy radiates from you, di

  • Page 225 and 226:

    COMMUNE WITH NATURE 5th-levei divin

  • Page 227 and 228:

    CONJURE FEY 6th-levei conjuration C

  • Page 229 and 230:

    a wave, the wave repeats on the sta

  • Page 231 and 232:

    The target can act normally on its

  • Page 234 and 235:

    For the duration, you can read the

  • Page 236 and 237:

    Range: 60 feet Components: V,5 Dura

  • Page 238 and 239:

    ELDRITCH BLAST Evocation cantrip Ca

  • Page 240 and 241:

    each of your turns until the spell

  • Page 242 and 243:

    name a destination on another plane

  • Page 244 and 245:

    At Higher LeveIs. When you cast thi

  • Page 246 and 247:

    service or refrain fram some action

  • Page 249 and 250:

    can see within range. The guardian

  • Page 251 and 252:

    HASTE 3rd-/evel transmutation Casti

  • Page 253 and 254:

    HYPNOTIC PATTERN 3rd-level iIIusion

  • Page 255 and 256:

    INSECT PLAGUE 5th-levei conjuration

  • Page 257 and 258:

    LOCATE ANIMALS OR PLANTS 2nd-leveI

  • Page 259 and 260:

    MAJOR IMAGE 3rd-Ievel illusion Cast

  • Page 261 and 262:

    its emotions or read its thoughts,

  • Page 263 and 264:

    decide the visual appearance of the

  • Page 265 and 266:

    OTILUKE'S RESILIENT SPHERE 4th-leve

  • Page 267 and 268:

    PLANE SHIFT 7th-levei conjuration C

  • Page 270 and 271:

    must succeed 00 a Coostitutioo savi

  • Page 272 and 273:

    linking each creature to all the ot

  • Page 274 and 275:

    or spell. This spell doesn't protec

  • Page 276 and 277:

    creature can't be a construct or an

  • Page 278 and 279:

    SLOW 3rd-Ievel transmutation Castin

  • Page 280 and 281:

    This spell turns the flesh of a wil

  • Page 282 and 283:

    Creature. Vou can lry to move a Hug

  • Page 284 and 285:

    Components: V, S Duration: Instanta

  • Page 286:

    VAMPIRIC TOUCH 3rd-Jevel necromancy

  • Page 289 and 290:

    Vou conjure a mass of thiek, stieky

  • Page 291 and 292:

    ApPENDIX A: CONDITIONS ONDITIONS AL

  • Page 293 and 294:

    PorSONED A poisoned creature has di

  • Page 295 and 296:

    DEITIES OF THE FORGOTTEN REALMS Dei

  • Page 297 and 298:

    DEITIES OF EBERRON The Sovereign Ho

  • Page 299 and 300:

    judges lhe souls of lhe dead. Set i

  • Page 301 and 302:

    ApPENDIX c: THE PLANES OF EXISTENCE

  • Page 303 and 304:

    Distance is a virtually meaningless

  • Page 305 and 306:

    ApPENDIX D: CREATURE STATISTICS BAT

  • Page 307 and 308:

    GIANTEAGLE Large beast, neutral goo

  • Page 309 and 310:

    OWL Tiny beast, unaligned POISONOUS

  • Page 311 and 312:

    RIDING Large beast, unaligned HORSE

  • Page 313 and 314:

    ApPENDIX E: INSPIRATIONAL READING N

  • Page 315 and 316:

    nonhuman, 293, 296 Norse, 298, 299

  • Page 317 and 318:

    School of Abjuration (wizard). See

  • Page 319 and 320:

    class & Level Background Player Nam

  • Page 321:

    prepared spellcasting class Spellca