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D&d 5e Player's Guide Pdf
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D&d 5e Player's Handbook Online
- Page 2 and 3: PLAYER'S HANDBOOK' I I -', ) ' , )
- Page 4 and 5: CONTENTS PREFACE 4 PART2 171 INTROD
- Page 6 and 7: INTRODUCTION HEDUNGEONS& DRAGONSROL
- Page 8 and 9: three eight-sided dice, add them to
- Page 10: PARTl PART 1 CREiTING H!RA 9
- Page 13 and 14: Record your levei on your character
- Page 15 and 16: in chapter 4, and might be willing
- Page 18 and 19: I CHAPTER 2: RACES ' VISITTOONEOfTH
- Page 20 and 21: of justice, and they are slow to fo
- Page 22 and 23: ELF 'I HAVE NEVER IMAGINED SUCH BEA
- Page 24 and 25: '.;,. HAUGHTY BUT GRACIOUS Although
- Page 27 and 28: The comforts of home are the goals
- Page 29 and 30: HALFLING TRAITS Your halfling chara
- Page 31 and 32: EVERYONE'S SECONO-BEST FRIENOS Just
- Page 33 and 34: For al/ her life, Farideh had known
- Page 35 and 36: Childhood Names: Climber. Earbender
- Page 37 and 38: Though gnomes love jokes of ali kin
- Page 39 and 40: 'Tanis?' said Flint hesitant/y as t
- Page 41 and 42: Whether united under the leadership
- Page 43 and 44: that wicked glint in his eyes. 'You
- Page 46 and 47: CHAPTER 3: CLASSES OVENTURERS ARE E
- Page 48 and 49: TH E BARBARIAN Proficieney Rage Lev
- Page 50 and 51: ABILITY SCORE IMPRovEMENT When you
- Page 52 and 53:
BARD Humming as she traces her fing
- Page 54 and 55:
Proficiency Cantrips Spells -Spell
- Page 56 and 57:
check succeeds or fails, or befure
- Page 58 and 59:
THE CLERIC Levei 1st 2nd Proficiene
- Page 60 and 61:
you can use it three times between
- Page 62 and 63:
across the sky. Olhers are tireless
- Page 64 and 65:
subterfuge, pranks, deception, and
- Page 66 and 67:
Proficiency Cantrips -Spell Slots p
- Page 68 and 69:
Vour game statistics are replaced b
- Page 70 and 71:
LAND'S STRIDE Starting at 6th levei
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THE FICHTER Levei 1st 2nd 3rd 4th 5
- Page 74 and 75:
ADDITIONAL FIGHTING STYLE At 10th l
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on two of the eight schools of magi
- Page 78 and 79:
Proficieney Marlial Ki Unarmored Bo
- Page 80 and 81:
EXTRA ATTACK Beginning at 5th leveI
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ELEMENTAL DISCIPLINES The elemental
- Page 84 and 85:
Proficiency -Spell Slots per Spell
- Page 86 and 87:
your convictions. Vou use your Char
- Page 88 and 89:
symbol, and each fey or fiend withi
- Page 90 and 91:
RANGER Rough and wild looking, a hu
- Page 92 and 93:
(a) scalemail or (b) leather armor
- Page 94 and 95:
RANGER ARCHETYPES The ideal of the
- Page 96 and 97:
THE ROGUE Proficiency Sneak levei B
- Page 98 and 99:
STROKE OF LUCK At 20th leveI, you h
- Page 100 and 101:
SORCERER Golden eyes flashing, a hu
- Page 102 and 103:
EQUIPMENT Vou start with the follow
- Page 104 and 105:
DRAGON WINGS At 14th levei, you gai
- Page 106 and 107:
WARLOCK With a pseudodragon curled
- Page 108 and 109:
PROFICIENCIES Armor: Lighl armor We
- Page 110 and 111:
FEY PRESENCE Starting at 1st leveI,
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ELDRITCH SPEAR Prerequisite: eldrit
- Page 114 and 115:
Preficiency Cantrips -Spells Slets
- Page 116 and 117:
ARCANE RECOVERY Vou have learned to
- Page 118 and 119:
choose one of the following benefit
- Page 120:
UNDEAD THRALLS At 6th levei, you ad
- Page 123 and 124:
•• TIKA AND ARTEMIS: CHARACTER
- Page 125 and 126:
A TIKA ANO ARTEMIS: PERSONAL CHARAC
- Page 128 and 129:
traits, one ideal. one bond, and on
- Page 130 and 131:
CRIMINAL Vou are an experienced cri
- Page 132 and 133:
d6 Ideal 1 Beauly. When I perform,
- Page 134 and 135:
As a member of your guild, you know
- Page 136 and 137:
d6 Bond 1 Nothing is more important
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d8 Personality Trait 1 I'm driven b
- Page 140 and 141:
SAILOR Vou sailed on a seagoing ves
- Page 142:
d6 Bond 1 I would stilllay down my
- Page 145 and 146:
SELLING ARMOR TREASURE Opportunitie
- Page 147 and 148:
GETTING INTo AND OUT OF ARMOR The l
- Page 149 and 150:
An object that bears no resemblance
- Page 151 and 152:
Item Cost Weight Item Cost Weight A
- Page 153 and 154:
A cleric ar paladin may create holy
- Page 155 and 156:
TOOLS A to01helps you to do somethi
- Page 158 and 159:
lhe vehicle. These vehicles can'l b
- Page 160 and 161:
•• SELF-SUFFICIENCY lhe expense
- Page 162:
dlOO Trinkel dlOO Trinkel 51 A dead
- Page 165 and 166:
PROFICIENCIES When you gain a levei
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DUNGEON DELVER Alert to the hidden
- Page 169 and 170:
MAGE SLAYER Vou have practiced tech
- Page 171 and 172:
Crealures wilhin 5 feel of you prov
- Page 174 and 175:
CHAPTER 7: USINGABILITY SCORES ) IX
- Page 176 and 177:
For example, if a characler attempt
- Page 178 and 179:
Sleight af Hand. Whenever you attem
- Page 180:
Intimidation. When you attempt to i
- Page 183 and 184:
Characters in wagons, carriages, or
- Page 186 and 187:
darkness as if the darkness were di
- Page 188:
describe in general terms what your
- Page 191 and 192:
OTHER ACTI VITY ON YOUR TuRN Your t
- Page 193 and 194:
4 • VARIANT: PLAYING ON A CRIO If
- Page 195 and 196:
1. Choose a target. Pick a target w
- Page 197 and 198:
check (the target chooses the abili
- Page 199 and 200:
start making death saving throws ag
- Page 202 and 203:
CHAPTER 10: SPELLCASTING AGIC PERME
- Page 204 and 205:
Once a spell is cast, its effects a
- Page 206:
LINE Aline extends from its point o
- Page 209 and 210:
Spirit Guardians Gate Dispel Magic
- Page 211 and 212:
WARLOCK SPELLS CANTRIPS (o LEVEL) B
- Page 213 and 214:
you can end one oplion as an aclion
- Page 215 and 216:
Areas ofMagie. The area of another
- Page 217 and 218:
By casting gem-inlaid sticks, rolli
- Page 219 and 220:
While perceiving through the beast'
- Page 221 and 222:
Components: V Duration: Concenlrali
- Page 223 and 224:
Divine energy radiates from you, di
- Page 225 and 226:
COMMUNE WITH NATURE 5th-levei divin
- Page 227 and 228:
CONJURE FEY 6th-levei conjuration C
- Page 229 and 230:
a wave, the wave repeats on the sta
- Page 231 and 232:
The target can act normally on its
- Page 234 and 235:
For the duration, you can read the
- Page 236 and 237:
Range: 60 feet Components: V,5 Dura
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ELDRITCH BLAST Evocation cantrip Ca
- Page 240 and 241:
each of your turns until the spell
- Page 242 and 243:
name a destination on another plane
- Page 244 and 245:
At Higher LeveIs. When you cast thi
- Page 246 and 247:
service or refrain fram some action
- Page 249 and 250:
can see within range. The guardian
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HASTE 3rd-/evel transmutation Casti
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HYPNOTIC PATTERN 3rd-level iIIusion
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INSECT PLAGUE 5th-levei conjuration
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LOCATE ANIMALS OR PLANTS 2nd-leveI
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MAJOR IMAGE 3rd-Ievel illusion Cast
- Page 261 and 262:
its emotions or read its thoughts,
- Page 263 and 264:
decide the visual appearance of the
- Page 265 and 266:
OTILUKE'S RESILIENT SPHERE 4th-leve
- Page 267 and 268:
PLANE SHIFT 7th-levei conjuration C
- Page 270 and 271:
must succeed 00 a Coostitutioo savi
- Page 272 and 273:
linking each creature to all the ot
- Page 274 and 275:
or spell. This spell doesn't protec
- Page 276 and 277:
creature can't be a construct or an
- Page 278 and 279:
SLOW 3rd-Ievel transmutation Castin
- Page 280 and 281:
This spell turns the flesh of a wil
- Page 282 and 283:
Creature. Vou can lry to move a Hug
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Components: V, S Duration: Instanta
- Page 286:
VAMPIRIC TOUCH 3rd-Jevel necromancy
- Page 289 and 290:
Vou conjure a mass of thiek, stieky
- Page 291 and 292:
ApPENDIX A: CONDITIONS ONDITIONS AL
- Page 293 and 294:
PorSONED A poisoned creature has di
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DEITIES OF THE FORGOTTEN REALMS Dei
- Page 297 and 298:
DEITIES OF EBERRON The Sovereign Ho
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judges lhe souls of lhe dead. Set i
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ApPENDIX c: THE PLANES OF EXISTENCE
- Page 303 and 304:
Distance is a virtually meaningless
- Page 305 and 306:
ApPENDIX D: CREATURE STATISTICS BAT
- Page 307 and 308:
GIANTEAGLE Large beast, neutral goo
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OWL Tiny beast, unaligned POISONOUS
- Page 311 and 312:
RIDING Large beast, unaligned HORSE
- Page 313 and 314:
ApPENDIX E: INSPIRATIONAL READING N
- Page 315 and 316:
nonhuman, 293, 296 Norse, 298, 299
- Page 317 and 318:
School of Abjuration (wizard). See
- Page 319 and 320:
class & Level Background Player Nam
- Page 321:
prepared spellcasting class Spellca